Pocket Gems ends 2013 with record revenue of $82 million

pocket-gems-650

Mobile developer Pocket Gems has announced is revenues for 2013, ending the year with record revenue of $ 82 million. This represents a growth of 32 percent year-over-year, with Pocket Gems attributing its growth to both successful launches of new IP, like Animal Voyage: Island Adventure, as well as its continued operation of older games, including Tap Paradise Cove.

Speaking with TechCrunch, Pocket Gems CEO Ben Liu said one the keys to Pocket Gems’ success is the company’s focus on the free-to-play model and “very little advertising.” Since its formation in 2009, the company has grown in both size and revenue each year, and now sits at over 175 employees.

Going forward, Pocket Gems looks to redefine the way stories are told within mobile games, and is also working on console-like multiplayer experiences, which move away from asynchronous multiplayer and into real-time multiplayer.

Pocket Gems has already had a busy start to 2014, announcing its publishing deal with Gogii Games for Archie Riverdale Rescue on mobile. The company announced its plans to publish titles in late 2012.

Check back soon to follow all of Pocket Gems’ games on AppData, our tracking service for mobile and social apps and developers.


Inside Mobile Apps

Zynga reports Q4 2013 results, announces NaturalMotion acquisition, layoffs

zynga-650

Mobile and social game developer and publisher Zynga has revealed its earnings for Q4 2013, with the company announcing a full year of profitability in 2013 and Q4 revenue of $ 176 million. This is a 43 percent decrease in revenue year-over-year and a 13 percent decrease from Q3 2013. Zynga’s full 2013 revenue was $ 873 million, a decrease of 32 percent from 2012.

In addition to its Q4 earnings, Zynga has announced its acquisition of mobile developer NaturalMotion. The company behind Clumsy Ninja and CSR Racing was acquired for $ 527 million in cash and equity. The company has 260 employees across offices in Oxford, London, Brighton and San Francisco.

For the first quarter of 2014, Zynga projects revenues of $ 155 to $ 165 million, while its expected bookings for 2014 are between $ 760 million and $ 810 million. These figures account for the NaturalMotion acquisition.

“We believe that bringing Zynga and NaturalMotion together is the right step at the right time,” said Zynga CEO Don Mattrick. “Our acquisition of NaturalMotion will allow us to significantly expand our creative pipeline, accelerate our mobile growth and bring next-generation technology and tools to Zynga that we believe will fast track our ability to deliver more hit games.

“Their creative portfolio aligns perfectly with our content strategy as Zynga will now have five top brands and capabilities in the Farm, Casino, Words, Racing and People categories. We are confident that we will build upon our market position with complementary strengths to generate long term value for our consumers, our employees and our shareholders.”

In addition, Zynga has announced it will layoff approximately 15 percent of its workforce, or 314 employees, as part of its cost-reduction strategy going forward.

“Over the last 7 months, our teams have been working with a sense of urgency. We finished 2013 in a strong position and expect 2014 to be a growth year,” added Mattrick. “We have an ambitious agenda and we are moving quickly to add capabilities that are complementary and strategic to our core growth plans.”


Inside Mobile Apps

Appia ends 2013 with revenue increase of almost 350%

appia-650

Mobile user acquisition network Appia has announced its growth figures for 2013, including a revenue increase of 345 percent year-over-year. The company is second to Facebook in sponsored app downloads, and is responsible for more than 69 million app downloads to date.

Throughout 2013, Appia raised $ 11 million in additional funding, and achieved advertiser renewal rates of 95 percent. In addition, Appia’s staff size grew by 68 percent across its offices in San Francisco and Durham. Its client list includes companies like Candy Crush Saga developer King.

Appia focuses on the lifetime value of mobile app users, and offers a variety of “ad performance solutions” to advertisers and publishers. Its Discovery Ads platform, for one, offers the ability to add “native” advertisement to apps, in the same look and feel as the overall mobile app. In this way, the Discovery Ads tool aims to drive higher revenue and app downloads, while also maintaining the user experience within the original app.

“One of Appia’s biggest differentiators in the market is our focus on driving quality installs for our clients – and the 2013 numbers speak for themselves,” said Jud Bowman, CEO of Appia. “As the app landscape becomes even more crowded in 2014, we’re excited to continue connecting clients with the highest lifetime value users.”

Appia offers an SDK for both iOS and Android, with more information on the platform being available on the company’s website.


Inside Mobile Apps

Netbiscuits report confirms that size does matter

Er, screen size that is

bigger screens which allow a better experience – Neidhoefer

In its latest Web Trends report, Netbiscuits has confirmed that screen size really does matter. Rather than basing itself on estimated device sales numbers – as IDC does, the company works from real data on mobile web usage. The report concludes that the average screen size within the Top Ten devices has increased from 3.9 to 4.2 inches. Which gives credence to a recent Wall Street Journal report suggesting that Apple is intending to release 4.5 and 5 inch variant of the iPhone. It may also be why Apple is doing badly in Asia proper.

Netbiscuits suggests that Apple can’t get its deal with China Mobile [see GoMo News passim] fast enough to try to ctach up with the lead that Samsung and LG have in most of Asia & Asia/Pacific.

The bad news is that BlackBerry is almost disappeating whilst Nokia isn’t gettting any worse.

Netbiscuits’ CEO, Michael Neidhoefer,  observed, “Consumers are expecting more and more from their mobile experiences, leading them back to bigger screens which allow a better experience to play games, watch movies or interact with activities, such as mobile internet banking.”

“Brands must work even harder to understand how customers are accessing their mobile content.”

He continued, “In 2014, we’re sure to see these companies try to get to grips with deeper mobile web analytics tools that give insight, not only into the type of devices customers are using, but also the context in which they are engaging with the mobile web.”

Of course, Apple’s greatest share of web traffic unsurprisingly remains in North America, where its share tallies a solid 44 per cent.

As if we needed Netbiscuits to tell us where the majority of Apple fanbois live.

Read the full Press release here.

Tony is currently Editor of GoMobile News. He’s a veteran telecoms journalist who has previously worked for major printed and online titles. Follow him on Twitter @GoMoTweet.


GoMo News

Tapjoy: 90-percent of users have multiple music apps on their mobile device

Tapjoy_650

One in three people prefer their mobile device over desktop computers or radio when listening to music.

That’s just one of the fascinating stats Tapjoy released today after studying the listening habits of over 450 million global consumers.

And with one-third of users now sharing music-related information through social media, it’s interesting to see the growing relationship between the ever-changing worlds of mobile and music.

Here’s the Infographic Tapjoy provided with even more stats and figures.

Tapjoy Music


Inside Mobile Apps

Official Instagram app updates refines UX and improves performance

Published by at 12:17 UTC, January 31st 2014

The official Instagram app for Windows Phone has been updated to version 0.3, but retains its beta label. The updates in the new version are described in the change log as “performance improvements, crash fixes, and UX refinements”. The most obvious visible change is the addition of a following tab in the News Feed section of the app, making it easier to view the social activity (likes, comments, follows) of accounts that you are following.

A more subtle change is the removal of the search box from the Explore section of the app, which gives a little more room to show the featured thumbnail photos. Some of the in app iconography and graphics have also been refined for higher resolution screens.

InstgramInstgram

Overall app performance, especially around start-up time and loading of new content, has been improved. As a result the app feels smoother in operation, something that should encourage additional usage.

The Windows Phone Instagram app still has some way to go reach feature parity with the iOS and Android versions of the app. The most critical missing feature currently include video upload and direct messaging support. These are expected to be added in a future update of the app.

Windows Phone Store description:

Over 150 million users love Instagram! It’s a simple way to capture and share the world’s moments on your Windows Phone. Customize your photos with one of several gorgeous and custom built filter effects. Transform everyday moments into works of art you’ll want to share with friends and family.

Instagram Beta v 0.3 update contains performance improvements, crash fixes, and UX refinements.

Instagram is a free download from the Windows Phone Store

Filed: > >

Platforms: Windows Phone 8
Categories: Apps
 

Please enable JavaScript to view the comments powered by Disqus.


All About Windows Phone

Marvel Run Jump Smash: Collect super heroes in this mobile endless runner

marvel-run-jump-smash-650

Disney Interactive and Marvel have announced the worldwide launch of Marvel Run Jump Smash! on iOS, Android and Windows devices. The endless runner allows players to collect Marvel Super Heroes including Iron Man, Hulk, Captain America, Thor, Hawkeye, Captain Marvel, Spider-Man and Black Widow, with more characters coming soon. Players can use these heroes to dodge obstacles while defeating enemies and collecting coins.

In Marvel Run Jump Smash, players choose between two S.H.I.E.L.D. agents as their main characters, and can collect heroes represented by tokens on the playing field. In each game, players run for as long as they can from left to right on the screen, jumping over obstacles and shooting weapons at enemies with two on-screen buttons.

Super heroes are only available for a limited time, before the S.H.I.E.L.D. agent returns and players must collect another token. Magnets can pull in all nearby coins, while special attack powers can unlock power-ups when collected in bulk.

marvel-run-jump-smash-650-2

The coins players earn while running can be spent to upgrade the base value of each coin collected, purchase shields to deflect oncoming missiles and other attacks, or increase the duration of magnet or invincibility power-ups.

Marvel Run Jump Smash! offers Facebook connectivity for comparing high scores against friends, and is now available to download for $ 0.99 on iOS, Google Play and the Windows Store. The game is coming soon to the Windows Phone Store. Check back soon to follow Marvel Run Jump Smash! on AppData, our tracking service for mobile and social apps and developers.


Inside Mobile Apps

UTP’s best phone-shot photos in 2013

Published by at 8:19 UTC, January 31st 2014

Yes, yes, a link to a page with nothing but photos. But a) it’s Friday, and b) the photos are all mobile-only and rather impressive. All are taken by the Unleash The Phones crew, and naturally includes a fair smattering of Nokia 808 and Lumia 1020-shot images. Worth a browse, and note that all photos are hyperlinked to their full resolution versions on the likes of Flickr.

From the article:

Exactly one year ago, we posted the best pictures we’d taken with a mobile phone so far. It was a glorious gallery of how mobile phone photography has evolved, all the way from the Nokia N73, Nokia N95 and the Sony Ericsson Xperia X10, to the Nokia 808 PureView. But that was until January 2013.

2013 was a huge year for mobile photography. Atleast in my opinion. We saw fantastic camera efforts by many mobile manufacturers, leading to the 20 Megapixel camera on the Sony Xperia Z1, the 41 Megapixel PureView OIS Camera on the Nokia Lumia 1020, and even HTC’s “UltraPixel” experiment with the HTC One.

As such I figured it’d be really fun to post the best pictures we took with a mobile phone in 2013, just to see what we managed with the phones we reviewed and used during the year. 

Here are some of my favourites from the gallery. This one’s taken on the Nokia 808 and (as you may be able to tell) cropped from a 38MP monolith of an image. Yet it still manages this sort of detail at 2MP:

808 example

And this was taken on the Lumia 1020:

On the 1020

Finally, another 1020 shot – it could have come from an 808 too, but nothing short of a PureView camera would get things this pure under such tricky lighting, I’d warrant:

Low light 1020 shot

You can browse the full set of mobile-shot photos here at UTP.

Source / Credit: Unleash The Phones

Filed: > >

Platforms: General, Symbian^3, General, Windows Phone 8
Categories: Link of Interest
 

Please enable JavaScript to view the comments powered by Disqus.


All About Windows Phone

UTP’s best phone-shot photos in 2013

Published by at 8:19 UTC, January 31st 2014

Yes, yes, a link to a page with nothing but photos. But a) it’s Friday, and b) the photos are all mobile-only and rather impressive. All are taken by the Unleash The Phones crew, and naturally includes a fair smattering of Nokia 808 and Lumia 1020-shot images. Worth a browse, and note that all photos are hyperlinked to their full resolution versions on the likes of Flickr.

From the article:

Exactly one year ago, we posted the best pictures we’d taken with a mobile phone so far. It was a glorious gallery of how mobile phone photography has evolved, all the way from the Nokia N73, Nokia N95 and the Sony Ericsson Xperia X10, to the Nokia 808 PureView. But that was until January 2013.

2013 was a huge year for mobile photography. Atleast in my opinion. We saw fantastic camera efforts by many mobile manufacturers, leading to the 20 Megapixel camera on the Sony Xperia Z1, the 41 Megapixel PureView OIS Camera on the Nokia Lumia 1020, and even HTC’s “UltraPixel” experiment with the HTC One.

As such I figured it’d be really fun to post the best pictures we took with a mobile phone in 2013, just to see what we managed with the phones we reviewed and used during the year. 

Here are some of my favourites from the gallery. This one’s taken on the Nokia 808 and (as you may be able to tell) cropped from a 38MP monolith of an image. Yet it still manages this sort of detail at 2MP:

808 example

And this was taken on the Lumia 1020:

On the 1020

Finally, another 1020 shot – it could have come from an 808 too, but nothing short of a PureView camera would get things this pure under such tricky lighting, I’d warrant:

Low light 1020 shot

You can browse the full set of mobile-shot photos here at UTP.

Source / Credit: Unleash The Phones

Filed: > >

Platforms: General, Symbian^3, General, Windows Phone 8
Categories: Link of Interest
 

Please enable JavaScript to view the comments powered by Disqus.


All About Windows Phone

Cleverbug receives $6M in additional funding

Social gifting company Cleverbug, creators of the popular CleverCards app (downloaded in over 150 countries), announced today that it has received $ 6M in financing led by Delta Partners.

The news follows Cleverbug’s announcement that it has partnered with the American Kennel Club, offering users of WOOFipedia the ability to create and send high-quality greeting cards featuring their favorite pets.

“This time last year, Cleverbug was a simple birthday card iPhone app with elegant social graph technology. We never would have guessed that in a year we’d scale the product to such a degree that our users can now meaningfully celebrate almost every major holiday and every milestone with friends and family in minutes,” said Kealan Lennon, Cleverbug’s CEO and founder in a statement. “Our users love CleverCards, and in 2014, we’re going to give them more of what they love, by continuing to improve the service and introduce new products.”

Added Maurice Roche of Delta Partners: “We are very impressed with the outstanding work by the Cleverbug team in bringing a much-loved product to the market, and the red-hot social gifting category.

“We’re proud to be part of the company’s next phase of product and business development, as it moves toward its audacious vision to be the largest social gifting company in the world.”


Inside Mobile Apps