Tag Archives: update

Smartwatch update: HTC may have killed its plans, while Huawei looks to 2015

At this point, with so many IFA 2014 product launches out of the way, it’s starting to become very clear which devices we just aren’t going to see announced. Yes, rumors did an excellent job this year at predicting what we’d see debut, but not every thread has led somewhere fruitful. In the days leading up to the expo, we heard about HTC’s rumored smartwatch plans, with the company supposedly working on a pair of models that would arrive this month. So why hasn’t there been a peep about these at IFA? According to a new source, it’s because HTC has ended up getting cold feet, and has canceled its smartwatch effort.

This report describes a single HTC smartwatch, with hardware based on the Qualcomm Toq (above). That’s a rumor we’d heard before, going all the way back to MWC in February. Supposedly, HTC has now changed its mind about launching the wearable, putting its plans indefinitely on hold.

The thing is, that doesn’t really fit the recent narrative behind HTC smartwatch rumors – there’s no mention of that Fit-like model, nor anything about Android Wear, or a second model at all. And if we really were looking at a launch sometime this month, canceling the smartwatch after production already got underway doesn’t sound like it would make a lot of sense. That doesn’t make this new report necessarily wrong, but it sure doesn’t jibe well with other HTC smartwatch rumors, leaving us not sure which sources to trust.

So there’s a lot of uncertainty around HTC’s smartwatch plans right now; what about efforts from other manufacturers? We do have some news there, and this time it’s thankfully confirmed – no rumors here. Huawei’s CEO has announced his company’s intention to deliver an Android Wear model in 2015. That’s a pretty big launch window, and hardware details aren’t yet available, but rest assured that it’s coming.

Source: Pocket-lint, Engadget
Via: Android Central, The Droid Guy


Pocketnow

Chase gets a much needed UI update

CF955B255E95_Moto_X_1_PORTRAIT[1]

Chase Mobile is the mobile app that can be used to monitor and manage your Chase bank account. For a good while, Chase Mobile has used the same old UI that was just plain ugly. It might have passed as modern about 2 years ago, but in the current age, it was obvious to everyone that it needed an update.

oldchase

“The UI could use a tweak or 20…”

This quote from one of the Play Store ratings describes how just about every person who uses Chase Mobile felt about the app. It was clunky and painful to use. Everything functioned flawlessly, but the UI was so bad that I almost cried every time I switched from my carefully crafted homescreen over to the terror that was Chase Mobile.

Well good news everyone! Under the cover of the IFA excitement and the Motorola event, JPMorgan Chase has updated the Chase Mobile app with a refreshed UI that is a lot nicer on the eyes. The update includes:

  • New user interface with enhanced navigation and updated menu design
  • Enhancements to improve Chase QuickDepositSM photo capture experience
  • External Transfers: Transfer funds between your Chase account and your accounts at other U.S. financial institutions

Version 3.18 of the Chase Mobile app is a much needed update bringing the app up into the current tech world.

Screenshot_2014-09-04-20-20-40[1]


AndroidGuys

AnTuTu 5 update goes live on Google Play

Benchmarking applications have been a hot topic as of late, as many manufacturers have cheated and gamed results, making headlines. The most popular benchmarking app out there though, is helping to thwart that by doing what it can – today, the AnTuTu 5 update has gone live in Google Play.

The AnTuTu 5 update was first covered by us, in video form and lengthy written form, back when we were able to obtain a beta version for review. Since then, the app has stabilized in a final version, and loose ends have been tied up.

We encourage you to give our previous in-depth coverage a look if you’re wondering what exactly is new in AnTuTu 5, but the gist of it is a few things: there’s now CPU single-threaded performance testing, testing with real game engines (Cocos2D and Havok Vision), an HTML 5 test, and full support for the Android Runtime (ART). This all adds up to provide for a metric that can better judge real-world performance, providing comparisons more relevant to the end user.

The AnTuTu update is now officially live on Google Play, so go check it out, download it, and let us know just how well your device performs by sharing your device’s benchmark score down below.

Source: Google Play


Pocketnow

Yodo1 Partners with Redfoo of LMFAO for OMG:TD! Content Update

omgtd 650 2

Beijing-based mobile game company Yodo1 has announced an international partnership for its Greek mythology-themed strategy game OMG:TD!. This partnership sees the company partner with Redfoo from the musical group LMFAO to bring the pop/hip-hop star into the game as a “Party Rock God.”

In OMG:TD!, players complete tower defense levels, using gods and heroes as their troops. Gods are stationary units, while players can tap and drag to move heroes around the area. As examples, Artemis is an archer, while Zeus zaps enemies with lighting. Hercules battles with hand-to-hand combat, and can be commanded to move around the battlefield, while Ares charges a powerful melee attack, but must rest in between movements.

Battles have multiple waves, and players have access to a variety of power-ups to help them out. These may see a hero become invincible for a time, rapidly killing all enemies in a nearby radius, or may teleport enemies from the end of the path back to the beginning. Users can send down lightning commands when things get really out of hand, or can spend their collected souls (free currency collected from enemies) on upgrades for their troops. An upgrade to Artemis, for instance, makes her arrows pack a greater punch.

omgtd 650

With this newest update, Redfoo has been added to the game as a god, capable of multiple attacks or boosts. He can charge up to make nearby enemies dance for 12 seconds (while they’re also being attacked by other units). Enemies killed by Redfoo explode into bursts of confetti, dealing heavy damage to nearby enemies. Finally, Redfoo has a 30 percent chance of summoning a stampeding zebra to attack foes with heavy damage.

“Redfoo’s personality and style was a perfect fit for OMG:TD!’s fun personality,” said Jung Suh, Yodo1’s head of global publishing, in a company statement. “Mobile games continue to grow in popularity and influence, and the rest of the entertainment industry is starting to notice. This is a perfect opportunity for us to leverage the appeal of both brands to create an experience we think both existing OMG:TD! players and Redfoo fans will love.”

Outside of this game update, observant viewers will also notice OMG:TD! content in Redfoo’s latest music video “New Thang.” Yodo1 is working with other “global brands” to introduce additional branded IP into future games.

OMG:TD! is available to download for free on iOS. The Redfoo character is available as a premium purchase for $ 3.99.


Inside Mobile Apps

AAWP Insight #106: Cyan 1020, Prestigio, WP8.1 Update 1

Published by at 19:12 UTC, August 13th 2014

In AAWP Insight #106, hosted by Steve and Rafe, we start by discussing the merits of using bedded-in devices, in the light of the recent release of Lumia Cyan for the Lumia 1020. We also cover the  Prestigio Multiphone 8500 DUO, the withdrawal of Skype for Windows Phone 7 devices, battery efficiency of various releases of Windows Phone, our favourite features of Windows Phone 8.1 Update 1, and the latest device rumours.

Download the MP3 file for this podcast (Size: 31.0MB)
Duration: 00:44:18

AAWP Insight Podcast Information

The AAWP Insight Podcast is an episodic audio show which features recordings from trade shows, opinion pieces and discussion.

You can subscribe to the podcast via RSS by using the buttons below:

RSS Zune iTunes

Filed: > >
Platforms: Windows Phone 8
Categories: Audio, AAWP Insight Podcast
 

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About us:

All About Windows Phone provides an independent source of news, reviews, apps and more to the Windows Phone ecosystem.

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All About Windows Phone

AAWP Insight #106: Cyan 1020, Prestigio, WP8.1 Update 1

Published by at 19:12 UTC, August 13th 2014

In AAWP Insight #106, hosted by Steve and Rafe, we start by discussing the merits of using bedded-in devices, in the light of the recent release of Lumia Cyan for the Lumia 1020. We also cover the  Prestigio Multiphone 8500 DUO, the withdrawal of Skype for Windows Phone 7 devices, battery efficiency of various releases of Windows Phone, our favourite features of Windows Phone 8.1 Update 1, and the latest device rumours.

Download the MP3 file for this podcast (Size: 31.0MB)
Duration: 00:44:18

AAWP Insight Podcast Information

The AAWP Insight Podcast is an episodic audio show which features recordings from trade shows, opinion pieces and discussion.

You can subscribe to the podcast via RSS by using the buttons below:

RSS Zune iTunes

Filed: > >
Platforms: Windows Phone 8
Categories: Audio, AAWP Insight Podcast
 

Please enable JavaScript to view the comments powered by Disqus.

About us:

All About Windows Phone provides an independent source of news, reviews, apps and more to the Windows Phone ecosystem.

More about us.

Get in touch: Contact Page, Email, Twitter or Facebook.

Privacy Policy


All About Windows Phone

AAWP Insight #106: Cyan 1020, Prestigio, WP8.1 Update 1

Published by at 19:12 UTC, August 13th 2014

In AAWP Insight #106, hosted by Steve and Rafe, we start by discussing the merits of using bedded-in devices, in the light of the recent release of Lumia Cyan for the Lumia 1020. We also cover the  Prestigio Multiphone 8500 DUO, the withdrawal of Skype for Windows Phone 7 devices, battery efficiency of various releases of Windows Phone, our favourite features of Windows Phone 8.1 Update 1, and the latest device rumours.

Download the MP3 file for this podcast (Size: 31.0MB)
Duration: 00:44:18

AAWP Insight Podcast Information

The AAWP Insight Podcast is an episodic audio show which features recordings from trade shows, opinion pieces and discussion.

You can subscribe to the podcast via RSS by using the buttons below:

RSS Zune iTunes

Filed: > >
Platforms: Windows Phone 8
Categories: Audio, AAWP Insight Podcast
 

Please enable JavaScript to view the comments powered by Disqus.

About us:

All About Windows Phone provides an independent source of news, reviews, apps and more to the Windows Phone ecosystem.

More about us.

Get in touch: Contact Page, Email, Twitter or Facebook.

Privacy Policy


All About Windows Phone

Brits update world leading fantasy footie app

GoMo meets team in London’s high tech Thirsty Bear pub

One of the main reasons why GoMo News trekked up to London’s Waterloo area was the fact that we were meeting in London’s high tech Thirsty Bear pub. Where you can order your drinks on an iPad. But we also wanted an insight into the thinking of a currently successful mobile game developer. And as such managed a cozy chat with Des O’Connor, a producer with Square Enix which has just released Champ Man 15. This is a world leading fantasy footie app and apparently ’15′ will appear first in the Apple iTunes App Store. Why this developer is releasing the iOS version first (rather than the Android version) totally eluded us.

Des O’Connor was the first to admit that once a game is submitted to Apple it can take anywhere between five days to three weeks to actually appear in the iTunes Store.

Contrast that with Google Play where games can appear almost instantaneously.

We therefore put it down to analytics which would reveal that the biggest spenders are actually those with Apple devices.

O’Connor refused to confirm this although he did admit to using Flurry Analytics – but not exclusively.

He did let slip, however, that whilst the game is popular globally, the highest revenues come from Northern Europe – rather than Asia.

What we found interesting is that Square Enix takes advantage of the Chartboost SDK which enables publishing houses to trade user installs with each other.

Publishers publicise each others’ games until they are quits. O’connor also admitted that he isn’t a big fan of in-game advertising.

Champ Man 15 will allow for between two and three pop-ups per hour.

However, if players want to earn extra currency they can elect to watch adverts – which are supplied by Flurry.

A facet which astonished GoMo News is that the Champ Man 15 app isn’t actually multi-player.

Players can tease their friends by posting their high scores on Facebook but they don’t play directly against each other.

It also turned out that Des himself concentrates entirely on what he describes as the “football logic”. In other words on making the game as accurate as possible but still fun.

It seems that the real coding work is done by Distinctive in Sheffield whilst Square Enix is based in Wimbledon, South London.

GoMo News also suspects that O’Connor might find it easier to develop the game in iOS first and then when he’s satisfied, simply port all the concepts over to Android.

Although the game has a very British look and feel to it – since footie (soccer) is almost a national institution, O’Connor revealed it really is a global game.

It does well in Russia, Asia and South America (particularly Brazil). Plus the versions of the game in Malay and Turkish are also highly popular.

Champ Man 15 is probably unusual in the mobile games arena since it can trace its roots back to 1992 on the PC.

The mobile version was originally developed in Java but around 2012 this approach was ditched in favour of iOS.

Now, back to the Thirsty bear pub – read our original story here. We always laugh when we read it, because initially we called one of the pub’s founders Ian ‘The Greek’ [Berry].

We’d misread the original information and it was the ‘Geek’ not the ‘Greek’. Poor guy.

Tony is currently Editor of GoMobile News. He’s a veteran telecoms journalist who has previously worked for major printed and online titles. Follow him on Twitter @GoMoTweet.


GoMo News

Brits update world leading fantasy footie app

GoMo meets team in London’s high tech Thirsty Bear pub

One of the main reasons why GoMo News trekked up to London’s Waterloo area was the fact that we were meeting in London’s high tech Thirsty Bear pub. Where you can order your drinks on an iPad. But we also wanted an insight into the thinking of a currently successful mobile game developer. And as such managed a cozy chat with Des O’Connor, a producer with Square Enix which has just released Champ Man 15. This is a world leading fantasy footie app and apparently ’15′ will appear first in the Apple iTunes App Store. Why this developer is releasing the iOS version first (rather than the Android version) totally eluded us.

Des O’Connor was the first to admit that once a game is submitted to Apple it can take anywhere between five days to three weeks to actually appear in the iTunes Store.

Contrast that with Google Play where games can appear almost instantaneously.

We therefore put it down to analytics which would reveal that the biggest spenders are actually those with Apple devices.

O’Connor refused to confirm this although he did admit to using Flurry Analytics – but not exclusively.

He did let slip, however, that whilst the game is popular globally, the highest revenues come from Northern Europe – rather than Asia.

What we found interesting is that Square Enix takes advantage of the Chartboost SDK which enables publishing houses to trade user installs with each other.

Publishers publicise each others’ games until they are quits. O’connor also admitted that he isn’t a big fan of in-game advertising.

Champ Man 15 will allow for between two and three pop-ups per hour.

However, if players want to earn extra currency they can elect to watch adverts – which are supplied by Flurry.

A facet which astonished GoMo News is that the Champ Man 15 app isn’t actually multi-player.

Players can tease their friends by posting their high scores on Facebook but they don’t play directly against each other.

It also turned out that Des himself concentrates entirely on what he describes as the “football logic”. In other words on making the game as accurate as possible but still fun.

It seems that the real coding work is done by Distinctive in Sheffield whilst Square Enix is based in Wimbledon, South London.

GoMo News also suspects that O’Connor might find it easier to develop the game in iOS first and then when he’s satisfied, simply port all the concepts over to Android.

Although the game has a very British look and feel to it – since footie (soccer) is almost a national institution, O’Connor revealed it really is a global game.

It does well in Russia, Asia and South America (particularly Brazil). Plus the versions of the game in Malay and Turkish are also highly popular.

Champ Man 15 is probably unusual in the mobile games arena since it can trace its roots back to 1992 on the PC.

The mobile version was originally developed in Java but around 2012 this approach was ditched in favour of iOS.

Now, back to the Thirsty bear pub – read our original story here. We always laugh when we read it, because initially we called one of the pub’s founders Ian ‘The Greek’ [Berry].

We’d misread the original information and it was the ‘Geek’ not the ‘Greek’. Poor guy.

Tony is currently Editor of GoMobile News. He’s a veteran telecoms journalist who has previously worked for major printed and online titles. Follow him on Twitter @GoMoTweet.


GoMo News

Google Glass gets XE19.1 update with visual revamp and more

Even though Android Wear products have now hit the market, monthly updates for Google Glass have continually been rolling out — and this month is no exception. The Google Glass XE19.1 update, released yesterday evening, brings improved connectivity and more features to the ambitious face-mounted wearable.

Right off the bad, network connectivity has been improved. Considering that this has found its way onto the changelog, we’re thinking this has been improved pretty greatly — and rightfully so, considering that issues were reported with connectivity on the previous Glass firmware revision. Google says that Glass is more reliable with commands such as “Send a message to…”

The second and final item listed in the release notes is a visual revamp of the voice actions screen. It’s pictured above in the header image, and is a “sleeker, cleaner look” according to our friends from Mountain View.

The update has begun rolling out to Glass Explorers now, but could take a few days to reach your device (and probably will, considering Google’s infamous staged rollout procedure). Glass Explorers, how are you liking your eyewear? Are things like this Google Glass XE19.1 keeping you loving your device, or has Android Wear won you over?

Source: Google


Pocketnow